![]() All too often, I became lost or turned around only because some environments look way too familiar. Giraffe and Annika is in dire need of a map feature that lets you know the places you’ve been in a dungeon. One small thing about collecting these items that I didn’t like is that delivering them is tied to a late-game story quest, which means you’ll have to collect them if you want to get through the game. As for replayability, there are treasure chests containing illustrations, which can be turned in for items. The entire adventure can be completed in around 5 hours, which is just enough time for you to feel connected to the story. Abilities are all necessary and within the means of what someone’s Annika’s age could do, such as jump, swim, and run fast. Throughout the adventure, you’ll collect keys and new abilities that allow you to access new areas. The game rarely lets you visit places early or go somewhere that you shouldn’t. Each discovery feels natural to the adventure as if these scenarios were somehow unique to my playthrough. Most of these tasks are straight forward, but it fits the narrative. Giraffe and Annika also has puzzle elements where players collect items and run errands for other characters. It’s all extraordinarily pure and fun game design that flows surprisingly well with everything this game has to offer. This extends to the rhythm battles, which caused me to move in my seat along with the dancing characters. Each track is beautiful and makes mindless experiences like going from one side of the island to the other more enjoyable. Luckily for Giraffe and Annika, this game has a killer soundtrack. There are multiple difficulties and points earned during matches, but these are just there to unlock new illustrations. You weren’t expecting that now were you? Players will tap and move to hit icons until the boss is defeated. Each dungeon ends with a rhythm boss battle. Furthermore, it plays in well with the game’s narrative and becomes more apparent later on in the story.Įven though Annika can’t fight enemies in dungeons, she does have an attack against bosses. At first, I didn’t like this feature too much, but then I remembered that this is a little girl who probably shouldn’t be fighting anyway. There are no attacks here, so using obstacles to block enemy attacks or just running away are reasonable actions. Giraffe and Annika is pretty much a pacifist game where players must avoid enemies at all costs. Since the player is merely completing tasks to progress, the developers have a batch of quests that make it feel as though the player has some control over the pacing. Without spoiling too much, I will say that Giraffe and Annika is an emotional and pure story full of imaginative set pieces. Furthermore, she meets other citizens of the island who request her help, which is needed to progress the narrative. However, each time a dungeon is completed, players get the chance to see small bits of Annika’s memories. The footage highlights the title’s varied and vibrant environments and rhythmic battles.The story is rather linear here as players find themselves traveling from dungeon to dungeon as they collect these crystals. To celebrate today’s announcement, the publisher has shared an announcement trailer for the game. The game will feature comic book style cutscenes, rhythm-based combat set to a whimsical score, and unique dungeons to explore when it releases this summer. Joined by the witch Lily and the mysterious boy Giraffe, she must find and collect 3 Star Fragments to regain her memories and uncover the island’s secrets. Atlelier Mimina’s whimsical adventure game Giraffe and Annika makes the jump from PC to consoles starting August 25.įollowing its release on Steam earlier this year, NIS America today announced that Giraffe and Annika will be making its way to the Switch and PlayStation 4 on August 25 in North America, August 28 in Europe, and September 4 in Oceania.ĭeveloped by Japanese indie game studio Atelier Mimina, the game stars the adorable cat-eared Annika, a young girl who awakens on the strange “Spica Island” with no recollection of her past or how she ended up in her current predicament.
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