In Grand Theft Auto III, a fall from down any height will result in the player losing almost half of their health and an animation of Claude dropping frontwards to the ground and immediately getting back up. In the 3D Universe, falling from high altitude will cause damage but will never actually kill the player unless their health is significantly low with the exception of Grand Theft Auto: San Andreas, where a fall from great altitude will always end up with an animation of CJ splattering on the ground, spilling high amounts of blood and immediate death. In the 2D Universe and other Top-Down-viewed games such as Grand Theft Auto Advance and Grand Theft Auto: Chinatown Wars, free falling is only possible while speeding up a ramp or dropping down from a building with a vehicle. Even if the player manages to bail out of the vehicle while free falling, this will not reflect towards the player's health in any way. However, in Grand Theft Auto: San Andreas and Grand Theft Auto V, free falling with a motorcycle or a bicycle will cause the player to fall off their bike and potentially get damaged and/or killed depending of the speed of their fall. The player can also free fall with a vehicle if they so desire, this will not harm the vehicle or the player as long as they land it with all wheels facing the ground. In games that feature parachutes, entering an aerial vehicle will always automatically equip the player with a parachute, and bailing out of the vehicle while high on the air will automatically put on the parachute as they begin falling. Free falling is featured only in the games that are within the 3D and the HD era, as the concept of altitude was never fully implemented into the 2D era games and Grand Theft Auto Advance.
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